If Button Clicked
void Update()
{
if (Input.GetKeyDown(“space”))
{
}
}
On Mouseclick
private void OnMouseDown()
{
}
Destroy GameObject
Destroy(gameObject);
Character Movement (linearVelocity)
At the top: Rigidbody rb;
In the void Start: rb = GetComponent();
In the void Update: rb.linearVelocity = Vector3.forward * 20f;
Collisions with tags
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == “Enemy”)
{
}
}
Referencing an object through making it public
public class {
public GameObject ___;
}
Making a GameObject active/inactive
___.SetActive(true);